About Me
I am a software lead at BRP, where I develop and oversee our OTA (over-the-air) project for our latest iteration of recreational software vehicles. I previously worked at AAVAA where I developed applications and features for wearable devices aimed at improving accessibility for mobility-impaired individuals. I graduated with an MSc from McGill University, where I worked at the Shared Reality Lab under Jeremy Cooperstock's supervision. My research focused on improving accessibility of graphical content, through multimodal audio and haptic feedback.
I completed my Bachelors in Mechatronics Engineering. I have experience in software architecture, haptics, human-computer interaction, firmware development, and data analysis.. Check out some of my projects below!
I am a professional GoldenEye & Perfect Dark Nintendo 64 speedrunner. Click here to see my personal gaming website.
I also enjoy hiking, volleyball, quidditch, and badminton.
Email: rayanisran@gmail.com
CV: PDF
Research Projects
Interactive Audio-Tactile Prototyping
Comparing Audio-Haptic Systems for Rendering Charts
HandsUp: Integrating Real-World Gestures into Digital Meetings
Evaluating Tactile Acuity on the Forearm
Towards More Effective Data Visualizations with Haptics
Haptic Guidance to Navigate Photographs
Coastal Ocean Data Buoy
ASMPad: IDE for Assembly
5-Band Audio Equalizer
ClassSnap: Reminder for Lectures & Labs
4 DoF Software-Controlled Robotic Arm
Publications
Rayan Isran. 2023. Designing Audio-Haptic Systems to Render Charts for Blind Individuals. McGill University (Coming Soon!)
R. Isran, K. Sepehri, K. Theivendran and A. Anwar. 2021. Towards More Effective Data Visualization Methods Using Haptics. WHC '21.
Teaching
ECSE 421 - Embedded Systems
ECSE 211 - Design Principles and Methods
Miscellaneous
GoldenEye 007 & Perfect Dark Speedrunning
Super Mario World ROM Hacking (Game Designing)
Persona 4 Watchface


