About Me

I am a software lead at BRP, where I develop and oversee our OTA (over-the-air) project for our latest iteration of recreational software vehicles. I previously worked at AAVAA where I developed applications and features for wearable devices aimed at improving accessibility for mobility-impaired individuals. I graduated with an MSc from McGill University, where I worked at the Shared Reality Lab under Jeremy Cooperstock's supervision. My research focused on improving accessibility of graphical content, through multimodal audio and haptic feedback.

I completed my Bachelors in Mechatronics Engineering. I have experience in software architecture, haptics, human-computer interaction, firmware development, and data analysis.. Check out some of my projects below!

I am a professional GoldenEye & Perfect Dark Nintendo 64 speedrunner. Click here to see my personal gaming website.

I also enjoy hiking, volleyball, quidditch, and badminton.



Email: rayanisran@gmail.com

CV: PDF

Research Projects

Interactive Audio-Tactile Prototyping

Comparing Audio-Haptic Systems for Rendering Charts

HandsUp: Integrating Real-World Gestures into Digital Meetings

Evaluating Tactile Acuity on the Forearm

Towards More Effective Data Visualizations with Haptics

Haptic Guidance to Navigate Photographs

Coastal Ocean Data Buoy

ASMPad: IDE for Assembly

5-Band Audio Equalizer

ClassSnap: Reminder for Lectures & Labs

4 DoF Software-Controlled Robotic Arm

Publications

Rayan Isran. 2023. Designing Audio-Haptic Systems to Render Charts for Blind Individuals. McGill University (Coming Soon!)


R. Isran, K. Sepehri, K. Theivendran and A. Anwar. 2021. Towards More Effective Data Visualization Methods Using Haptics. WHC '21.

Teaching

ECSE 421 - Embedded Systems

ECSE 211 - Design Principles and Methods

Miscellaneous

GoldenEye 007 & Perfect Dark Speedrunning

Super Mario World ROM Hacking (Game Designing)

Persona 4 Watchface

Credit for this website layout to Ailie Fraser.